projectkyoto.jme3.mmd
クラス BoneUtil
java.lang.Object
projectkyoto.jme3.mmd.BoneUtil
public class BoneUtil
- extends java.lang.Object
メソッドの概要 |
static com.jme3.math.Matrix4f |
getBoneToModelMatrix(com.jme3.animation.Bone bone,
com.jme3.math.Matrix4f m,
com.jme3.math.Matrix3f tmp1)
|
static com.jme3.math.Matrix4f |
getModelToBoneMatrix(com.jme3.animation.Bone bone,
com.jme3.math.Matrix4f m,
com.jme3.math.Matrix3f tmp1)
|
static void |
setBoneModelPos(com.jme3.animation.Bone bone,
com.jme3.math.Vector3f pos,
com.jme3.math.Vector3f tmpV1,
com.jme3.math.Matrix4f tmp1,
com.jme3.math.Matrix3f tmp2)
|
クラス java.lang.Object から継承されたメソッド |
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
BoneUtil
public BoneUtil()
getBoneToModelMatrix
public static com.jme3.math.Matrix4f getBoneToModelMatrix(com.jme3.animation.Bone bone,
com.jme3.math.Matrix4f m,
com.jme3.math.Matrix3f tmp1)
getModelToBoneMatrix
public static com.jme3.math.Matrix4f getModelToBoneMatrix(com.jme3.animation.Bone bone,
com.jme3.math.Matrix4f m,
com.jme3.math.Matrix3f tmp1)
setBoneModelPos
public static void setBoneModelPos(com.jme3.animation.Bone bone,
com.jme3.math.Vector3f pos,
com.jme3.math.Vector3f tmpV1,
com.jme3.math.Matrix4f tmp1,
com.jme3.math.Matrix3f tmp2)