Download the binary archive for Windows. Unpack it, and click hengband to play.
If you want to compile from the source with borland compiler (BCC), Comment out options for japanese; 'JP_OPT = ...' and 'ANGBAND_RC = ...' in makefile.bcc, and un-comment the line 'ANGBAND_RC = ang_eng.rc'. 16x16 tile file is not included in source archive. You must unpack heng_graf.tar.gz into the lib\xtra\graf\ directory.
Download source archive, and try...
bzip2 -cd hengband-x.x.x.tar.bz2 | tar -xv
or
tar xvzf hengband-x.x.x.tar.gz
then...
cd hengband-x.x.x
./configure --disable-japanese
make install
(Substitute the version number to x.x.x.)
Then try
./hengband -- -n
./hengband -g -- -n<# of windows> ## for 8x8 tile graphics
./hengband -g -- -b -n<# of windows> ## for Bigtile graphics
./hengband -g -- -a -n<# of windows> ## for 16x16 tile (need heng_graf.tar.gz)
to play.
You can make script file such that...
---------------------------------------------------------------------
to change font.
#! /bin/csh
setenv ANGBAND_X11_FONT '-*-*-medium-r-normal--24-*-*-*-*-*-iso8859-1'
hengband -- -n
---------------------------------------------------------------------
Or, You can set ANGBAND_X11_FONT_n for specific window which have window number n.
Location of windows are ANGBAND_X11_AT_X_n, and ANGBAND_X11_AT_Y_n. Size of windows are ANGBAND_X11_COLS_n, and ANGBAND_X11_ROWS_n.
8x8 tile graphics file is included in source archive. 16x16 tile graphics file is not. But here is. Use extra option '-- -a' to use 16x16 tile.