﻿/*
 * Copyright(c) Live2D Inc. All rights reserved.
 * 
 * Use of this source code is governed by the Live2D Open Software license
 * that can be found at http://live2d.com/eula/live2d-open-software-license-agreement_en.html.
 */


namespace Live2D.Cubism.Framework.MouthMovement
{
    /// <summary>
    /// Audio sampling quality.
    /// </summary>
    public enum CubismAudioSamplingQuality
    {
        /// <summary>
        /// High quality.
        /// </summary>
        High,

        /// <summary>
        /// Very high quality.
        /// </summary>
        VeryHigh,

        /// <summary>
        /// Insane quality.
        /// </summary>
        Maximum
    }
}