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Install Manual for Windows
(c) Seikei Universiy, Morishima-lab, Tatsuo Yotsukura

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(Test 1:)
CPU: PentiumIII 1GHz x 2
Memory: 1GByte
Graphics: ELSA GLORIA II (Graphics chip: NIVIDIA Quradro 2pro)
M/B: Intel 440GX
OS: Windows 2000 sp2

(Test 2:)
CPU: AMD Athlon MP 1900+ x 2
Memory: 1GByte
Graphics: Nvidia GeForce4 MX 460
M/B: ASUS A7M266-D (AMD-76x)
OS: Windows XP Professional sp1

(Test 3: Note IBM Thinkpad X23)
CPU: Mobile Pentium III 866MHz
Memory: 650MByte
Graphics: ATI Mobility Radeon
OS: Windows XP Profesional sp2

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CPU: PentiumIII ȏ
Memory: 256M (512M)
Graphics: NVIDIA GeForce2
OS: Widnows NTn 

܂RpCɂ Microsoft Developer Studio: Visual C++ Ver.5 sp6
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http://www.opengl.org
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  o  Microsoft Developer Studio 6 workspace and project files have
       been included in the source code distribution.
       
       To build the glut dll: 
       First, open Microsoft Developer Studio.
       Then, select File -> Open Workspace and find the glut.dsw file
       in the file dialog and double-click on it.  
       Finally, select Build -> Build glut32.dll.
       When the build is finished, it will copy:
       glut32.dll to %WinDir%\System, 
       glut32.lib to $(MSDevDir)\..\..\VC98\lib, and 
       glut.h     to $(MSDevDir)\..\..\VC98\include\GL.
       
       Additional workspace files have been included in the progs, test
       and lib directories to build the progs, tests and libs respectively.

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* Version: 1.60
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wb_[t@C@*.h ... $(MSDevDir)\..\..\VC98\include\plib\

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   -- sample (摜Tvj
   |    |
   |    |- sampel_emotion (\`t@CTv)
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   -- bin (st@C)


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FaceFit.exe ... Release mode (ʏ̎s͂ōsĂj
FaceFit_d.exe ... Debug mode

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2002/02/04