݊ɂāAƁA`[gA݂Ȃ

PD͂߂
{RGSSƂ̔݊̐AcN[ĂȂlւ̊ȒPȉĂ݂܂B
ĂƁ[Ȃ̂Ŋ҂Ȃ悤ɁB


QD݊ɂ
{RGSSRubypgCuƂĎĂ邩ǂ͒m܂񂪁AFreeRGSS͊gCułB
require 'freergss'
ƍŏɏȂƎg܂(ő̔݊)B

{RGSSUTF8g悤w肳Ă܂AFreeRGSS͌_łShiftJISgĂB
Ruby1.9.1p̓GR[fBOt[ɂȂ\łB

{RGSSRuby1.8.1łAFreeRGSSRuby1.9.1płB1.8np͈肵Ăzz\łB

SpriteAPlaneAViewportAWindowIuWFNgɂāA{Ƃł͐ƕ`悳AGCƏ܂A
FreeRGSSł̓VXeQƂ߁AdisposeȂGC܂B
Ǘ߂ǂRubyArrayŎ߂łB

FreeRGSSł͉ʃTCỸftHg640*480ɂȂĂ܂({RGSS544*416)B

͂̊tύX@\܂B

ǂݍރt@C̊gq͏ȗł܂B

Graphics.updateȂƃEBhEĂIł܂B
{RGSSłENDubN͓܂񂪁AFreeRGSSłGraphics.updateexit̂œ܂B


RDȒPȐ
NƏɃEBhE܂B
Q[[vloop\bhō܂B
[vInput.updateGraphics.updatê{̌`ƂȂ܂B

loop do
  Input.update
  # łȂ񂩂
  Graphics.update
end

摜BitmapIuWFNgō܂B
t@CǂނƂł܂B

b1 = Bitmap.new(100,100) # 100*100sNZ̉摜𐶐
b2 = Bitmap.new("foo.png") # foo.pngǂݍBitmapIuWFNg𐶐

`Spriteĝ{łB
SpriteIuWFNg͐ƃVXeɓo^āAGraphics.updateŏɕ`悳悤ɂȂ܂B
`ɂSprite#disposeĂяo܂B

s = Sprite.new
s.bitmap = Bitmap.new("foo.png")
s.x = 100
s.y = 100

loop do
  Input.update
  s.dispose if Input.trigger?(Input::C) # ZƏ
  Graphics.update
end

ɃVXeɓo^IuWFNgSpriteAPlaneAWindowAViewportłB


SD
{RGSS͌\W[Ȃ̂ŁAlbgŌ΃AR񂪏oĂƎv܂B
łRPG̃R[h֘AȂ̂ŁARGSŜ̂̋L낢돑Ă΂ȂƎvĂ܂B
vĂ邾łB
