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If you do not like any of the predefined lists you can define your own list at the top of your file.
#(define mydrums '( (bassdrum default #f -1) (snare default #f 0) (hihat cross #f 1) (pedalhihat xcircle "stopped" 2) (lowtom diamond #f 3))) up = \drummode { hh8 hh hh hh hhp4 hhp } down = \drummode { bd4 sn bd toml8 toml } \new DrumStaff << \set DrumStaff.drumStyleTable = #(alist->hash-table mydrums) \new DrumVoice { \voiceOne \up } \new DrumVoice { \voiceTwo \down } >>
FIXME: MOVE ALL THESE TO LSR! -gp
Here are some examples:
Two Woodblocks, entered with wbh (high woodblock) and wbl (low woodblock)
#(define mydrums '( (hiwoodblock default #t 3) (lowoodblock default #t -2))) %% These lines define the position of the woodblocks in the stave, if You like, You can change it % or You can use special note heads for the woodblocks. woodstaff = { \override Staff.StaffSymbol #'line-positions = #'(-2 3) % this defines a staff with only two lines. It also defines the positions of the two lines \override Staff.BarLine #'bar-size = #3 } %% this is neccessary. If not entered, the barline wuld be too short! \new DrumStaff { \set DrumStaff.drumStyleTable = #(alist->hash-table mydrums) %% with this You load Your new drum style table \woodstaff \drummode { \time 2/4 wbl8 wbl16 wbl wbh 8 -> wbl | wbl 8 wbl16 wbh ~ -> wbh wbl 16 r8 | } }
Note that in this special case the length of the barline must
altered with \override Staff.BarLine #'bar-size #number
.
Otherwise it would be too short. And You have also to define the
positions of the to stafflines. For more information about these
delicate things have a look at Staff symbol.
A tambourine, entered with "tamb":
% tambourine-music is entered with "tamb" tambustaff = { \override Staff.StaffSymbol #'line-positions = #'( 0 ) \override Staff.BarLine #'bar-size = #3 \set DrumStaff.instrumentName="Tambourine"} \new DrumStaff { \tambustaff % broken % \set DrumStaff.drumStyleTable = #(alist->hash-table mydrums) \drummode { \time 6/8 \repeat "unfold" 2 { tamb8. tamb16 tamb8 tamb tamb tamb | } tamb4. tamb8 tamb tamb | tamb2.*5/6 \startTrillSpan s8 \stopTrillSpan | %% the trick with the scaled duration and the shorter rest is neccessary for the correct ending of the trill-span! } }
Music for Tam-Tam (entered with "tt"):
#(define mydrums '( (tamtam default #t 0) ) ) tamtamstaff = { \override Staff.StaffSymbol #'line-positions = #'( 0 ) \override Staff.BarLine #'bar-size = #3 \set DrumStaff.instrumentName="Tamtam"} \new DrumStaff { \tamtamstaff \set DrumStaff.drumStyleTable = #(alist->hash-table mydrums) \drummode { tt 1 \pp \laissezVibrer } }
Two different bells, entered with "cb" (cowbell) and "rb" (ridebell)"
%% bells are enterd with: % "cb" (cowbell) and "rb" (ridebell)" #(define mydrums '( (ridebell default #t 3 ) (cowbell default #t -2))) bellstaff = { \override DrumStaff.StaffSymbol #'line-positions = #'(-2 3) \set DrumStaff.drumStyleTable = #(alist->hash-table mydrums) \override Staff.BarLine #'bar-size = #3 \set DrumStaff.instrumentName="Different Bells"} \new DrumStaff { \bellstaff \drummode { \time 2/4 \repeat "unfold" 2 { rb 8 rb cb cb16 rb ~ -> | rb16 rb 8 rb 16 cb 8 cb | } } }
Here an short example by maestro Stravinsky (from "L'hostire du Soldat")
#(define mydrums '( (bassdrum default #t 4 ) (snare default #t -4 ) (tambourine default #t 0) ) ) global = { \time 3/8 s 4. \time 2/4 s 2 *2 \time 3/8 s 4. \time 2/4 s 2 } drumsA = { \context DrumVoice << { \global } {\drummode { \autoBeamOff \stemDown sn 8 \stemUp tamb s8 | sn4 \stemDown sn4 | \stemUp tamb 8 \stemDown sn8 \stemUp sn16 \stemDown sn \stemUp sn8 | \stemDown sn 8 \stemUp tamb s8 | \stemUp sn4 s8 \stemUp tamb | } } >> } drumsB = { \drummode { s 4 bd 8 s 2*2 s 4 bd8 s 4 bd8 s 8 } } \layout { indent = #40 } \score { \new StaffGroup << \new DrumStaff { \set DrumStaff.instrumentName= \markup { \column { "Tambourine" "et" "caisse claire s. timbre" } } \set DrumStaff.drumStyleTable = #(alist->hash-table mydrums) \drumsA } \new DrumStaff { \set DrumStaff.instrumentName= "Grosse Caisse" \set DrumStaff.drumStyleTable = #(alist->hash-table mydrums) \drumsB } >> }
Snippets: Percussion.
Internals Reference: DrumStaff, DrumVoice.
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