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FTGLTextureFont.h

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00001 #ifndef     __FTGLTextureFont__
00002 #define     __FTGLTextureFont__
00003 
00004 #include "FTFont.h"
00005 #include "FTGL.h"
00006 
00007 class FTTextureGlyph;
00008 
00009 
00016 class  FTGL_EXPORT FTGLTextureFont : public FTFont
00017 {
00018     public:
00024         FTGLTextureFont( const char* fontname);
00025         
00032         FTGLTextureFont( const unsigned char *pBufferBytes, size_t bufferSizeInBytes);
00033         
00037         virtual ~FTGLTextureFont();
00038 
00046         virtual bool FaceSize( const unsigned int size, const unsigned int res = 72);
00047 
00053         virtual void Render( const char* string);
00054         
00060         virtual void Render( const wchar_t* string);
00061 
00062         
00063     private:
00070         inline virtual FTGlyph* MakeGlyph( unsigned int glyphIndex);
00071                 
00078         inline void CalculateTextureSize();
00079 
00090         inline GLuint CreateTexture();
00091         
00095         GLsizei maxTextSize;
00096         
00100         GLsizei textureWidth;
00101         
00105         GLsizei textureHeight;
00106         
00110         GLuint glTextureID[128];
00111         
00115         unsigned int numTextures;
00116 
00120         int glyphHeight;
00121 
00125         int glyphWidth;
00126 
00131         unsigned int padding;
00132         
00136          unsigned int numGlyphs;
00137         
00140         unsigned int remGlyphs;
00141 
00144         int xOffset;
00145 
00148         int yOffset;
00149 
00150 };
00151 
00152 
00153 #endif // __FTGLTextureFont__
00154 
00155 

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