25 #ifndef vtkBlockItem_h
26 #define vtkBlockItem_h
29 #include "vtkRenderingContext2DModule.h"
94 vtkSetVector4Macro(Dimensions,
float);
104 vtkGetVector4Macro(Dimensions,
float);
120 double (*scalarFunction)(double, double);
a vtkContextItem that draws a block (optional label).
bool MouseMoveEvent(const vtkContextMouseEvent &mouse) override
Mouse move event.
static vtkBlockItem * New()
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
virtual vtkStdString GetLabel()
Get the block label.
bool MouseEnterEvent(const vtkContextMouseEvent &mouse) override
Mouse enter event.
void SetScalarFunctor(double(*scalarFunction)(double, double))
virtual void SetLabel(const vtkStdString &label)
Set the block label.
bool MouseButtonReleaseEvent(const vtkContextMouseEvent &mouse) override
Mouse button release event.
bool MouseButtonPressEvent(const vtkContextMouseEvent &mouse) override
Mouse button down event.
bool Hit(const vtkContextMouseEvent &mouse) override
Returns true if the supplied x, y coordinate is inside the item.
bool MouseLeaveEvent(const vtkContextMouseEvent &mouse) override
Mouse leave event.
bool Paint(vtkContext2D *painter) override
Paint event for the item.
Class for drawing 2D primitives to a graphical context.
base class for items that are part of a vtkContextScene.
data structure to represent mouse events.
a simple class to control print indentation
Wrapper around std::string to keep symbols short.