Adonthell 0.4
data_screen Class Reference

The gui for loading/saving games. More...

#include <data_screen.h>

Inheritance diagram for data_screen:
Collaboration diagram for data_screen:

List of all members.

Public Member Functions

 data_screen (int m)
 Constructor.
 ~data_screen ()
 Destructor.
bool update ()
 React to input.
bool get_result ()
 Returns the player's action.

Detailed Description

The gui for loading/saving games.

Definition at line 48 of file data_screen.h.


Constructor & Destructor Documentation

data_screen::data_screen ( int  m)

Constructor.

Parameters:
mLOAD_SCREEN or SAVE_SCREEN, depending on whether you want to save or load a game.

Definition at line 38 of file data_screen.cc.

data_screen::~data_screen ( )

Destructor.

Definition at line 95 of file data_screen.cc.


Member Function Documentation

bool data_screen::update ( ) [virtual]

React to input.

Reimplemented from win_container.

Definition at line 242 of file data_screen.cc.

bool data_screen::get_result ( ) [inline]

Returns the player's action.

Returns:
  • true if a game has been loaded/saved
  • false if the action has been cancelled

Definition at line 79 of file data_screen.h.


The documentation for this class was generated from the following files: